Bind

R: 60’ D: [dice]*10 minutes

You summon invisible, extra-dimensional chains. The chains grapple [dice] creatures who fail a save and are impossible to break free from, even through teleportation.

Bindings may be set as traps by laying your Sigil on a surface, you decide the trigger. If you invest 4 dice or more in such trap, and target only one creature, the binding becomes permanent.

Chain + Bind
From Wonder & Wickedness
Written on November 12, 2020